How long does resolve last swtor




















Juggernauts just keep on moving and take almost no damge. You need all immobalize skills you can get to gain enough time to put them down. This just means that other abilities that would normally stun, knockback, sleep, or mezz will still work on fully Resolved players, applying a snare instead of fizzling. No news on the character transfer it seems. I guess thats why the patch takes that long. They try to figure out the whole cloning characters bug, which they kept quiet, not owning up to their biggest fail up to today.

They were offline for a while. They already commented on the official forum that they would be brought back with this patch. Of course they failed in restoring the Nightlife achievements. No the sorc barrier used to prevent less damage than the sage one.

This inequality has now been fixed. So was the torque fire fixed? What does it look like now? Does it work? Is it smaller? Does it have an indicator? Your email address will not be published. Save my name, email, and website in this browser for the next time I comment.

This site uses Akismet to reduce spam. Learn how your comment data is processed. MMO guide writer and blogger. Finally they posted this! You seem to be the only one crying, dude. Was this written in Angrish? You know devs have lost it when guilds start marking classes as undesirable for progression. You are absolutely on the money. Sht have hit the fan with the damn pvp complainers.

No need to fck up the whole game because of a few Pvp whiners. You done being an elitist swine? If you have an ability that benefits the group use it.

I second that. Author even claimed it needed updating. The links work fine, maybe you should upgrade that IE6! Class rotation button? The author seems unsure of a lot of things. It is far better to have ppl think you a fool then it is to post something and prove them right.

Well said, sitting in your chair and doing nothing… raising your fist and shaking it. Maybe it takes just a bit of time to update everything, if necessary? My apologies for my inappropriate, over zealous remarks. Hey dulfy , do you know when the assassin are going to change? Buff or nerf? Did you guys ever make a Fury Marauder or Concentration Sentinel guide? Learn how to play with the new changes.

Parse a shit ton. At last the quick travel cool down are fixed! GJ on that. About time, it annoyed me everytime I looked at the quicktravel cooldown timer. Underlurker adds have huge damage for anyone in melee range. You should get that bw cock out of your mouth. Neither do you, but then again you just like insulting people at random. How is 4 ultimate comms a bs number, Do you think you should get more for killing 5 droids?

BW should give us all the comms! Only for Marauder and Gunslinger. There are no offhands at the Casino Prize Vendor. Only the Gree Event Vendor selss them. Welcome to last year. No, the needle on your time machine is not skipping. Boarding Party: Removed chests that were not intended to be present in the Flashpoint. Get your Swtorista Merch! Class Guides Bounty Hunter. Pirate Incursion Event Dantooine Event.

Interface Editor. Contact The best way to reach me is by messaging me on Twitter. Support Support projects on this website by making a pledge on Patreon! Mezzes 'Preload' the enemy resolve bar, because of this, any CC that is applied 'within' the preloaded resolve that does not push the resolve bar any closer to will NOT apply more resolves. One more tid bit of info! Sorry for the involuntary bumps I wanted to expand a bit on how mezzes work with hard stuns. Mezzes generate what I like to call "Fake Resolve," in that they generate Resolve on a player as though they were going to sit through the FULL duration of the mez.

I refer to this as "Fake Resolve" because this means that you can actually apply more CC inside of the duration of a mez and NOT generate any more resolve than the original mez generated.

Here's an example: Whirlwind generated Resolve for 8 seconds of mez Spike generates Resolve for a 2 second hard stun If I spike 4 seconds into the whirlwind, you would gain NO extra resolve This is because 4 seconds of WW mez is worth Resolve while 2 seconds of Spike hardstun is worth Resolve as well.

So they target will still be taking resolve's worth of CC, therefore no additional resolve is added to the bar, giving you a bit more control over how you coordinate your mezzes and hard stuns.

This is because while mezzes do create "Fake Resolve" when used as the FIRST cc, if they are used after a hard stun, the "Fake Resolve" would push the bar likely past the cap, giving someone a white bar. Since a mez gives "Fake Resolve" only CC within the window of the mez will not generate further Resolve; Not the other way around, so make sure that when you go to apply CC, if you are attempting to 'stun lock' an enemy, that you always use a Mez first and Hard stun second.

An Assassin can 4 second hard stun 1 second after using whirlwind OR use spike up to 5 seconds after applying whirlwind to apply either a 5 electrocute or 7 Spike second hard stun that will not generate full resolve. The only way to overlap CC on this class is to apply their 4 second hard stun FIRST, which is not the case with any of the other classes, followed by using Carbonize.

Because of this, it requires 2 powertechs. Hope all of this helped you guys! DomiSotto This is certainly far into the 'who would have thought?! Thank you for taking your time to demonstrate.



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